Since 1977, the world of ceramics has, in Italy, a beating heart that pulses of excellence and resonates of style all around the world.

made in italy


respect for the
lenvironment and
care for safety
on work

NetworkToday Gamma Due is not "just" ceramic decoration…it’s much more...

A real "network" of services and opportunities ranging from a 360 ° consultancy to the "ceramic" partner by designing and producing customized collections, to support it in terms of market launch with the study of all the tools you need and project management of exhibition stands and events with Project, till to the latest "challenges" taken, that is the birth of the Contract division aims to provide architects, interior designers and contractors unique solutions and tailor-made, and Ornamenta, brand new in continuous become constantly looking for surfaces and decorative solutions able to satisfy the taste and looking for a refined and demanding public, giving charm and uniqueness to residential and commercial, real "summa" of all that Gamma Due is able to do . Last but not the least, since 2010 the company has become the only dealership, for the commercialization of tiles of the famous Hello Kitty brand, thanks to an international agreement with the multinational company Sanrio.


Design of
ceramic tile

Art Direction


Creativity is
in our DNA.

The history of Gamma Due begins in 1977 with the birth of "Studio Gamma", a small craft business of ceramic decoration third fire. Four people held manually the operations necessary for the decoration of the tiles. The following year changed its name to Gamma Due, and it has embarked on a massive development that, thanks to a continuous diversification of its activities, take it, in a few years, to be recognized as the world leader in ceramic decoration and industrial point of reference in the international design applied to ceramics.

technical Support
and training

products and
transfer of the
know-how on site.


3d settings..
and photo-editing


Gamma Due uses the most modern technology to translate into the reality of real prototypes before and industrial production at a later time, creative ideas designed "stand-alone" or by the designer.